
ROBOT 3D

I decided to make a 3D robot in blender for training, I used procedural PBR textures, except for the eyes which are just with a glossy diffused light, My robot is made under cycle, everything was sculpted and doubled as a mirror, then animated.
I decided to make a character concept with several drawings, sketches of this 3D sculpture, maybe soon I would integrate it into a decor.



fINAL RESULT

ARCADE ROOM

The second scene I created in Blender is a retro game room with authentic arcade machines. I wanted to recreate an immersive atmosphere by playing with lighting effects, incorporating colorful LEDs and glossy lighting. My goal was to capture the essence of the 90s, an era defined by vibrant colors and a distinctive visual style. The atmosphere I aimed to convey evokes both nostalgia and the vibrant energy of that decade.
here is the result
Little coffee shop
My first 3D scene is a coffee setting with various lamps, inspired by a picture I found on Pinterest. I spent a lot of time adjusting the lighting to create a cozy atmosphere. For the textures, I used PBR materials for the walls, floors, ceiling, and chairs to make them look as realistic as possible. I also experimented with adding object assets that I wanted to test, like bottles, coffee cups, and even a detailed coffee machine. I paid close attention to the reflections and shadows to give the scene a warm, welcoming feelling. It was a great learning experience in balancing detail and realism, and I’m proud of how it turned out
here is the result




vending machine
I just wanted to experiment with a cartoon style on a 3D object using the Grease Pencil in Blender. I thought it would be interesting to combine 3D modeling with a hand-drawn look to create a more stylized, playful effect. I'm wanted to see how the shape and shading could enhance the form and bring out a unique, animated feel to the object. It is a fun way to explore the potential of Blender for stylized artworks.

perfum

For this project, I wanted to challenge myself to create a high-quality 3D render. However, due to my computer’s limitations and my current knowledge of 3D rendering, I focused on making the render as clear as possible in Blender. Afterward, I brought it into Adobe Photoshop and Lightroom to fine-tune the gamma, color balance, and overall appearance, aiming to bring out the best in the image. This process allowed me to improve the final result, blending 3D techniques with post-processing adjustments to achieve a polished and visually appealing look.
Final Render with Adobe Photoshop and Lightroom

Finally, I decided to create a short animation with my Blender render. Just as I did with the still image, I imported the video into After Effects after rendering in Blender to add some finishing touches. I adjusted the colors, added effects, and refined the motion to make the animation more dynamic and visually engaging. This extra step in After Effects helped me enhance the final look, bringing more depth and polish to the animation.
animation result

ocean
I wanted to animate water in Blender with elements colliding dynamically, creating realistic splashes and ripples. I paid special attention to the lighting and reflections to make the water feel as lifelike as possible. For the final render, I exported the animation to After Effects, where I adjusted the color grading to enhance the scene's mood and added subtle effects to bring out more depth and contrast.


animation result
